Merge pull request #836 from lucasssvaz/fix/cast_each_float

Add casts to avoid warnings when using unity in CPP
This commit is contained in:
Mark VanderVoord
2026-07-02 21:11:52 -04:00
committed by GitHub
+2 -2
View File
@@ -1214,7 +1214,7 @@ int UnityTestMatches(void);
#define UNITY_TEST_ASSERT_NOT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_NOT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
#define UNITY_TEST_ASSERT_FLOAT_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertWithinFloatArray((UNITY_FLOAT)(delta), (const UNITY_FLOAT*)(expected), (const UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertWithinFloatArray((UNITY_FLOAT)0, (const UNITY_FLOAT*)(expected), (const UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements, line, message) UnityAssertWithinFloatArray((UNITY_FLOAT)0, UnityFloatToPtr(expected), (const UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements, line, message) UnityAssertWithinFloatArray((UNITY_FLOAT)0, (const UNITY_FLOAT*)UnityFloatToPtr(expected), (const UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_GREATER_THAN_FLOAT(threshold, actual, line, message) UnityAssertGreaterOrLessFloat((UNITY_FLOAT)(threshold), (UNITY_FLOAT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(threshold, actual, line, message) UnityAssertGreaterOrLessFloat((UNITY_FLOAT)(threshold), (UNITY_FLOAT)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_LESS_THAN_FLOAT(threshold, actual, line, message) UnityAssertGreaterOrLessFloat((UNITY_FLOAT)(threshold), (UNITY_FLOAT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line))
@@ -1256,7 +1256,7 @@ int UnityTestMatches(void);
#define UNITY_TEST_ASSERT_NOT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_NOT_WITHIN((UNITY_DOUBLE)(expected) * (UNITY_DOUBLE)UNITY_DOUBLE_PRECISION, (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (UNITY_LINE_TYPE)(line), (message))
#define UNITY_TEST_ASSERT_DOUBLE_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertWithinDoubleArray((UNITY_DOUBLE)(delta), (const UNITY_DOUBLE*)(expected), (const UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertWithinDoubleArray((UNITY_DOUBLE)0, (const UNITY_DOUBLE*)(expected), (const UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
#define UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements, line, message) UnityAssertWithinDoubleArray((UNITY_DOUBLE)0, UnityDoubleToPtr(expected), (const UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements, line, message) UnityAssertWithinDoubleArray((UNITY_DOUBLE)0, (const UNITY_DOUBLE*)UnityDoubleToPtr(expected), (const UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
#define UNITY_TEST_ASSERT_GREATER_THAN_DOUBLE(threshold, actual, line, message) UnityAssertGreaterOrLessDouble((UNITY_DOUBLE)(threshold), (UNITY_DOUBLE)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(threshold, actual, line, message) UnityAssertGreaterOrLessDouble((UNITY_DOUBLE)(threshold), (UNITY_DOUBLE)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line))
#define UNITY_TEST_ASSERT_LESS_THAN_DOUBLE(threshold, actual, line, message) UnityAssertGreaterOrLessDouble((UNITY_DOUBLE)(threshold), (UNITY_DOUBLE)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line))